Week 2 The first challenge
Octopies » Devlog
In week 2 we mostly learned about the important aspects of game design and how you should approach it. We had to digest a chosen game and mine was about Hollow Knight. We took every part of design and took a closer look at it and we are going to further implement these things in our game in the future
Next to this we had our first start with unity. The objective was making a zombie walk animation run smoothly. In class I got it almost working and after class I finally got it working by following a few tutorials. You can see the final progress in the video linked in this dev post.
Octopies
Devlog for GD/T Fontys university. This devlog is dedicated to our project "Octopies".
Status | In development |
Author | sebananas |
Genre | Adventure, Platformer |
Tags | 2D, challenging, Metroidvania |
More posts
- Week 10 our watch has endedApr 23, 2020
- Week 9 New challenger approachingApr 19, 2020
- Week 8 Sushi menuApr 18, 2020
- Week 7 A new worldApr 18, 2020
- Week 6 I walk this endless roadMar 26, 2020
- Week 5 The saw blade dillemaMar 26, 2020
- Week 4 It lives!Mar 18, 2020
- Week 3 It walks!Mar 18, 2020
- Week1 The start of a journeyMar 18, 2020
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