Week 6 I walk this endless road
So for our final technology assignment we had to make an endless road for a runner type of game. We had to use prefabs and coroutines to load the new parts of our generated map. I did this by making a list of prefabs and than randomly picking one each time the player was a certain distance from the end position of the last generated prefab. Although this works perfectly fine I stumbled upon a problem.
The problem is that after a while the prefabs become invisible and thus makes it difficult for the player to traverse. Although invisible the prefabs are still there which makes it even weirder.
For our design part we made an paper prototype video that included our core loop of our own game that is included in the attachments. Also we worked on making sprites and the movement for our game. We made a hpbar that gets sadder the more lifes are taken away.
Octopies
Devlog for GD/T Fontys university. This devlog is dedicated to our project "Octopies".
Status | In development |
Author | sebananas |
Genre | Adventure, Platformer |
Tags | 2D, challenging, Metroidvania |
More posts
- Week 10 our watch has endedApr 23, 2020
- Week 9 New challenger approachingApr 19, 2020
- Week 8 Sushi menuApr 18, 2020
- Week 7 A new worldApr 18, 2020
- Week 5 The saw blade dillemaMar 26, 2020
- Week 4 It lives!Mar 18, 2020
- Week 3 It walks!Mar 18, 2020
- Week 2 The first challengeMar 18, 2020
- Week1 The start of a journeyMar 18, 2020
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