Week 4 It lives!
Octopies » Devlog
So for week4 we had to make a working HPbar and I also wanted to fix the jump movement in our project. As you can see in the first video I ran into a few problems. The hpbar (for now) is going down just for testing purposes but will later only go down if hit by a hostile object. The problems I ran into were that the hpbar was going down from both sides and that the player could infinitely jump. This although very funny kinda goes against the spirit of a platformer. I later fixed it by adding a ground collider check to the player object and fixed the positioning of the hpbar so it always goes down from the right side.
Octopies
Devlog for GD/T Fontys university. This devlog is dedicated to our project "Octopies".
Status | In development |
Author | sebananas |
Genre | Adventure, Platformer |
Tags | 2D, challenging, Metroidvania |
More posts
- Week 10 our watch has endedApr 23, 2020
- Week 9 New challenger approachingApr 19, 2020
- Week 8 Sushi menuApr 18, 2020
- Week 7 A new worldApr 18, 2020
- Week 6 I walk this endless roadMar 26, 2020
- Week 5 The saw blade dillemaMar 26, 2020
- Week 3 It walks!Mar 18, 2020
- Week 2 The first challengeMar 18, 2020
- Week1 The start of a journeyMar 18, 2020
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